Oatside Humiliated Nearly 200 Senior Vietnamese Marketers. Their Apology Humiliated the Brand.
On April 5, 2026 — less than 24 hours after the Vietnamese internet erupted over…
Clean design dominated for years. Flat colours, geometric precision, white space as virtue. Every pixel considered, nothing accidental, nothing rough.
Grunge rejects that. Torn edges, scratched surfaces, typography that looks photocopied fifty times. The aesthetic came from 1990s Seattle music posters – Nirvana, Pearl Jam, underground clubs where lo-fi wasn’t a choice but necessity. Cheap photocopiers, limited budgets, DIY production.
The style returned recently as designers tired of algorithmic perfection. Intentional degradation. The rough textures read as authentic when everything else looks machine-generated.
Grunge starts with paper. Not clean white stock but crumpled, torn, water-stained paper scanned at high resolution. Newspaper, cardstock, vintage ephemera. The imperfections – creases, tears, discolouration – provide the base layer. Elements placed on top inherit the paper texture through multiply blend mode, darkening the texture while preserving underlying colour. Coffee stains add brown splotches. Fold paper before scanning for crease lines. Tear edges rather than cutting straight.

Scratched metal and rust show industrial decay. Scan actual rusted surfaces or photograph weathered equipment. The rust patterns create organic chaos – orange-brown oxidation, texture variation, surface pitting. Overlay these on backgrounds or type. Multiply mode darkens, screen mode lightens, overlay splits the difference. Opacity around 30-50% integrates texture without overwhelming content.
Concrete and stone add architectural roughness. Concrete shows aggregate stones, pitting from weathering, surface variation from casting. Stone shows natural grain and fractures. Use them for backgrounds requiring weight – music posters for heavy genres, industrial product packaging, urban fashion branding.
Ink splatters and paint drips come from photographing actual materials. Black ink on white paper, watered-down acrylics creating runs, spray paint overspray. The randomness matters. Digital brush tools creating splatter effects look too algorithmic, too even. Real ink behaves organically. Gravity affects drips, surface tension creates pooling.
Scan analog textures at 600dpi or higher. Lower resolution makes textures look pixelated. High resolution captures subtle tonal variation that sells the illusion.
Grunge type looks photocopied degraded or stamped with worn rubber. Eroded edges make letters lose definition at boundaries. Photocopy the photocopy repeatedly until quality degrades, or use digital erosion filters. The edges become ragged and unpredictable. Some areas degrade more than others, creating organic variation. The challenge: maximum distress while maintaining readability. Test at actual size.

Letters don’t sit on perfect baselines. Some rise slightly, others drop. Kerning varies – sometimes tight, sometimes loose, never consistent. This mimics hand-placement rather than digital typesetting. Manually adjust each letter’s position. The irregularity should look accidental, not patterned.
Hand-drawn letterforms show visible construction. Brush-painted characters show bristle marks. Marker-drawn letters show ink variation. Scan hand-drawn letters at high resolution and clean up minimally – keep the imperfections proving manual creation. Ink blobs, wobbly lines, pressure variation.
Stamp effects show ink variation – heavier in some areas, lighter where stamp lifted – plus edge bleeding where ink spread beyond letter boundary. Stencil effects show spray paint overspray, drips, uneven coverage. Digital simulation requires layering: base letterform, edge blur suggesting ink spread, texture overlay, random opacity variation.
Photocopier degradation remains classic grunge. Each photocopy generation loses quality. Toner doesn’t transfer evenly. Dark areas get darker, light areas disappear. Dust and scratches on copier glass leave marks. Modern approach: photograph actual degraded photocopies, extract the degradation patterns, apply as overlay textures to clean type.
Typography choice matters. Clean geometric sans serifs resist grunge treatment – the precision fights distress. Typefaces with character (slab serifs, condensed fonts, display faces) accept distress better.
Grunge colour rejects saturated primaries. Browns, greys, muted greens, dusty oranges. These appear in weathered materials. Rust creates orange-brown. Aged paper creates cream-beige. Concrete creates grey. Moss and oxidized copper create muted green.

Desaturation matters. Take a bright colour, reduce saturation by 40-60%. The colour retains identity but loses digital brightness. Feels analog, printed, aged.
High contrast base (black text on cream or grey background) with single accent colour (often red, orange, yellow) references punk flyers and zines – limited colour printing where additional colours cost more. The accent colour shouldn’t be pure. Desaturate slightly, add grain. Make it feel like screen-printed ink.
Avoid pure white and pure black. Even the “white” has slight discolouration – cream, grey-white, yellow-white from aging. The “black” isn’t RGB(0,0,0) but dark brown or grey. This prevents harsh contrast and adds analog warmth.
Pure digital colours look wrong in grunge contexts. Those colours don’t exist in aged physical materials. Shift hues toward brown or grey. Reduce saturation. The colours feel printed rather than screen-emitted.
Grunge rarely uses smooth gradients. When colour transition occurs, it’s through texture layering. Overlay rust texture over solid colour. The rust creates organic colour variation – darker where rust is heavy, lighter where metal shows through. More authentic than gradient tool.

Grunge compositions stack elements with overlapping, intersecting, bleeding boundaries. Not clean separation but visual tangles that feel assembled rather than designed.
Stack three, four, five different textures at varying opacities with different blend modes. Paper texture at multiply 40%, scratch overlay at screen 25%, ink splatter at normal 60%, dust at multiply 15%. The accumulation creates complexity. Each texture contributes different quality. Paper adds base aging. Scratches add linear marks. Splatters add chaotic marks. Dust adds fine detail.
Place elements so they overlap and intersect. Headline overlaps photograph. Photograph edge tears through background texture. Rule lines cut across type. The intersections create spatial ambiguity. Clean design separates elements clearly. Grunge design creates visual tangles that require viewer effort.
Elements don’t have clean rectangular boundaries. Photographs have torn edges. Text blocks sit on torn paper rectangles. Backgrounds have irregular boundaries. Torn edges need texture – zoom in and you see paper fibres. Digital “torn edge” effects that create smooth irregular boundaries but lack fibre detail read as fake.
Scan actual objects – ticket stubs, stamps, handwritten notes, magazine cutouts – and layer them with digital elements. The physical artifacts anchor the composition in material reality. Even if 80% is digital, that 20% analog content makes everything feel more authentic. Digital elements need texture and colour treatment matching the scanned elements.
Photoshop displacement maps distort elements along texture contours rather than uniformly. Use grayscale images where white areas push one direction, black areas push opposite, grey stays neutral. Apply crumpled paper texture as displacement map and type warps following paper creases. Looks like type printed on wrinkled paper. Displacement strength around 5-15 pixels usually works.

Multiply blend mode darkens – useful for adding dark textures like scratches and dirt. Screen lightens – useful for dust and paper texture. Overlay does both, darkening darks and lightening lights while preserving mid-tones.
Digital work looks too smooth. Add grain using noise filters. Monochromatic noise works for general aging. Amount around 3-8% for subtle aging, 10-20% for heavy distress. Too much creates pure noise obscuring content.
Photocopy simulation uses curves adjustment creating harsh contrast. Crush blacks (darks go to pure black), blow highlights (lights go to pure white), compress mid-tones. Add noise to simulate toner grain. Slight blur simulates toner spread. For multi-generation photocopy effect: apply adjustment, convert to image, apply adjustment again.
Edge erosion uses multiple approaches. Brush-painted mask with rough brush creates organic eroded edges. Threshold adjustment on textured layer converts grey texture to pure black/white creating torn edges. Gaussian blur followed by contrast adjustment softens edges then sharpens creating rough boundaries. Combine techniques for better results.
Start with physical materials when possible. Print type on paper, photocopy it degraded, scan the result. Paint ink splatters, scan them. Crumple paper, scan the texture. The analog steps add authenticity. Modern scanners capture 600-1200dpi – enough resolution to see paper fibres, ink spread, toner grain. That micro-detail sells the aesthetic.
Music packaging remains grunge’s natural territory. Album covers signal genre through surface treatment before a note plays. Heavy metal leans into rust and scratches – the oxidation and decay mirror lyrical themes of corruption and entropy. Punk uses photocopied type and ransom-note collage because the aesthetic literally came from bands making their own flyers on office copiers after hours. Indie folk uses kraft paper and hand-drawn elements, positioning artisanal craft against corporate production.
The visual language works because it matches the music’s production values. Lo-fi recordings get lo-fi packaging. Distorted guitars get distorted type. The aesthetic coherence makes sense.
Craft beverage packaging adopted grunge to differentiate from mass market brands. A distillery using kraft paper labels and rough typography positions itself as small-batch even before customers taste the product. The worn aesthetic suggests age and tradition – this recipe has been around, these materials have history. The technique works when the brand actually operates at craft scale. When macro breweries apply the same aesthetic to mass-produced products, the disconnect shows. Consumers aren’t stupid.

Streetwear fashion uses grunge for counterculture positioning that’s become paradoxical. Brands sell $200 distressed hoodies that look like they’ve been worn for years. The aesthetic suggests anti-establishment rebellion while generating premium profits. Supreme built an empire on photocopied graphics and punk aesthetics. The contradiction doesn’t undermine the approach because streetwear customers buy the signifier, not the signified. They want to look like they reject mainstream culture, which is itself now mainstream.
Horror and thriller entertainment uses grunge functionally. Scratched textures suggest violence and danger. Eroded type suggests deterioration and decay. Blood splatters and rust prime viewers for dark content before they read a word. The aesthetic does psychological work – it makes viewers slightly uncomfortable, which is exactly what horror marketing needs.
The pattern: grunge works when it serves the message. Music, craft products, alternative fashion, dark entertainment – these categories benefit from rough aesthetics because the roughness communicates something true about the content.
Grunge fails for corporate finance, healthcare, enterprise software, children’s products. Not because these categories can’t use texture, but because grunge specifically communicates DIY, underground, rebellious. Financial institutions need stability. Healthcare needs precision. The aesthetic undermines the message.
Too much distress creates illegibility. Distress the headline heavily, but leave body copy clean. The contrast creates hierarchy while maintaining readability.
Does the brand actually embody what the aesthetic suggests? A garage band using grunge makes sense. A multinational corporation using grunge to seem scrappy reads as dishonest.
About the Author
On April 5, 2026 — less than 24 hours after the Vietnamese internet erupted over…
Design psychology is the study of how visual systems, spatial environments, and designed experiences shape…